00:00
00:00
KOKOStern
Writer, eSports devotee, Dota 2 caster, blogger, video creator, serious gamer, opinionated jerk, coder, game designer, tea and cookies enthusiast.

Male

Joined on 10/8/12

Level:
2
Exp Points:
20 / 50
Exp Rank:
> 100,000
Vote Power:
1.98 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Medals:
948

Unclear Grappling

Posted by KOKOStern - November 21st, 2015


Concept Hunter - Spider Downloaded

A great grappling mechanic bogged down by problematic camera and art design.

Spider: Downloaded

Concept Hunter is a weekly show focusing short games with cool concepts. Every Tuesday I find an interesting  game and pick it apart from a game design perspective.

If you'd like to contact me directly for any reason: KOKOSternContact@gmail.com

Have a wonderful day!

KOKOStern


Comments

Interesting, that you dislike the camera so much. Thinking about it, I'd do it the same way this game does. It's perfect.
I think I understand the problem - you need 1-to-1 correlation of "seen distance between points" and "distance to move the mouse". This is why gamers disable mouse acceleration, and any fps or strategy has the correlation. When the screen moves with you moving your mouse it breaks.
But a smoothly floating camera feels, graphically, miles ahead of one centered to the character.
And the feeling of environment awareness one has when they can look almost a screen to the side by moving the mouse is also great. You can run looking behind, ahead, quickly scan the area, feeling like it's from the character's perspective.
If the "catching-up" speed is slow, then if you do a move quickly, it will be very close to what you intended to do as the camera doesn't move much in a 0.2s mouse twitch.
I think it's worth it compared to how underwhelming "center at character" looks.